3D Artist - Remote

1 Month ago • 3 Years +

About the job

SummaryBy Outscal

3D Artist with 3+ years experience in game industry, expertise in 3ds Max, Maya, Substance Painter, Photoshop, strong design skills, and experience in cross-platform development.

Uken is looking for a talented and experienced 3D Artist who is keen on applying their skills to a variety of mobile titles including our flagship product and new products.. We're looking for someone who loves games and is up to date on the state of the game and tech industries. You will be working directly with the game teams and designers to build 3D assets for cross-platform and cross-device games. This is a 6 month contract reporting to a Senior Artist.

 

As a Ukenite, you'll be working on meaningful things like:

  • Taking ownership of the 3D art in our games, from ideation to implementation
  • Creating, editing and animating 3D assets in 3ds Max, Maya, Zbrush, Photoshop and Substance Painter
  • Maintaining art assets on a regular basis to support game enhancements 
  • Recreating and optimizing assets from existing files
  • Collaborating closely with game designers and engineers to finalize art assets
  • Working on a variety of platforms - iOS, Android, and Unity
  • Providing guidance and mentorship to junior artists


Your background should include: 

  • 3+ years of game industry art experience 
  • Portfolio, displaying a variety of characters and objects in 2d and 3d 
  • Expertise in 3ds Max, Photoshop, Maya, Substance Painter and Adobe Creative Suite
  • Outstanding design skills in color, form, lighting, composition, anatomy, and aesthetic appeal
  • Adaptability to work within specific styles, including those defined by other artists or art directors
  • Strong interpersonal and communication skills; ability to thrive under pressure in a fast paced environment without sacrificing quality 
  • Experience guiding and providing direction to junior artists

 

It's a big plus if you...

  • Are a regular gamer with experience in a range of games 


We believe in a fun & meaningful work environment:

  • You'll be equipped with a high-end laptop & competitive salary
  • You’ll work in a collaborative, coaching and mentoring culture
  • Remote and in-person team building events and celebrations
  • 4 Day Workweek and remote work model! 


About Us

Uken builds games that people everywhere love. Who Wants To Be A Millionaire? and Jeopardy! World Tour are the top 2 trivia games, engaging millions of global players every month. In 2020, Uken released Ava’s Manor, a solitaire game where users renovate and decorate the manor while discovering mysterious clues and dabbling in a romantic love story. 


We consider ourselves data-driven designers, technologists, and artists. Through collaboration, we pair the craft of design with feedback and data to deliver a pace and rhythm in each game session that immerses our audience and leaves them wanting more. We have a quirky, nerdy culture that fosters creativity, collaboration, quality ideas, and a data-driven mindset. We believe in moving quickly and improving constantly, and that mantra is reflected in the weekly updates we make to our games and internal technologies. We have an appetite for pushing technical boundaries but with a focus on practical use.


We take entertainment seriously.


Uken welcomes applications from racialized people, Indigenous peoples, people with disabilities, and people from gender and sexually diverse groups who would contribute to the further diversification of our team. Uken is committed to offering reasonable accommodation to job applicants with disabilities. If you need assistance or accommodation for any part of the selection process due to a disability, please contact us at jobs@uken.com


About The Company

Uken builds games that people everywhere love. Who Wants To Be A Millionaire? and Jeopardy! World Tour are the top 2 trivia games, engaging millions of global players every month. In 2020, Uken released Ava’s Manor, a solitaire game where users renovate and decorate the manor while discovering mysterious clues and dabbling in a romantic love story.

We consider ourselves data-driven designers, technologists, and artists. Through collaboration, we pair the craft of design with feedback and data to deliver a pace and rhythm in each game session that immerses our audience and leaves them wanting more. We have a quirky, nerdy culture that fosters creativity, collaboration, quality ideas, and a data-driven mindset. We believe in moving quickly and improving constantly, and that mantra is reflected in the weekly updates we make to our games and internal technologies. We have an appetite for pushing technical boundaries but with a focus on practical use.

We take entertainment seriously!

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