About the job

SummaryBy Outscal

Senior Technical Artist at 343 Industries requires 4+ years of experience, expertise in game engines and DCC software, and a passion for creating high-performance game environments.
343 Industries is the developer of the blockbuster Halo series of video games. As part of Xbox Game Studios, the Halo franchise encompasses games, television series, novels, comics, licensed collectibles, apparel and more. We are looking for talented new voices to join our team to build the next generation of games and experiences in our award-winning sci-fi universe. Do you want to closely collaborate with teams to drive inspiring, cohesive gameplay experiences? Are you interested in both celebrating and evolving Halo’s legacy to create a new generation of stories that millions of players love? If so, the Halo team would love to speak with you about becoming our next Senior Technical Artist.

343 Industries is looking for a Senior Technical Artist that can drive technical excellence for Halo’s vast array of environments. Working closely across projects and multi-discipline groups, you’ll specialize in partnering with our world building teams to ensure content is created in a performant and efficient manner.

You will work with the art team to develop technical solutions, tools, reporting and automation to create performant gameplay spaces of many sizes, and to many levels of performance requirements. You will expand your knowledge and skills at solving complex technical problems and enjoy deep collaboration and responsibilities across the environmental focus tech art space. Roles at our studio are flexible, and you can work from home up to two days a week, Thursdays and Fridays, in this role.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities

  • Debug problems related to level creation, such as content, lighting and shading issues, and support the world team
  • Manage game performance and memory usage and generate reports
  • Work with artists to identify and solve technical problems with new or existing tools
  • Work creatively and technically in both DCC and game engine workflows.
  • Develop technical and creative solutions to solve performance and production issues while executing artistic and game vision.
  • Defining and documenting technical standards.
Other
  • Embody our Culture & Values

Qualifications

Required Qualifications:

  • Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience
    • OR Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry-related design experience
    • OR equivalent experience.
  • 4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
Other Requirements:
  • Ability to meet Microsoft, customer and/or government security screening requirements is required for this role. These requirements include, but are not limited to, the following specialized security screenings:
    • Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.

Preferred Qualifications:
  • 2+ years experience working with game engines (e.g., Unreal Engine, Unity, Frostbite, proprietary engines)
  • Experience shipping 2+ games end to end.
  • Demonstrating your past success to work effectively with multiple teams and stakeholders, managing conflicting priorities.
  • Ability to learn skills ad hoc to support disciplines across the art team.
  • Problem solving skills.
Technical Art IC4 - The typical base pay range for this role across the U.S. is USD $117,200 - $229,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $153,600 - $250,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications for the role until August 26, 2024. Thanks

#gamingjobs #halo #343Careers
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.
$117.2K - $229.2K/yr (Outscal est.)
$173.2K/yr avg.
Redmond, Washington, United States

About The Company

Microsoft is a tech giant that develops, licenses, and supports a range of software products, services, and devices.

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