About the job

SummaryBy Outscal

Lead cinematic development for a narrative-driven adventure game. Strong experience in game cinematics, external team management, and Unreal Engine is essential.
THE ROLE:
ProbablyMonsters is seeking a well-experienced Cinematics Director with deep in-game
cinematics expertise. You will join a newly formed studio during the early phase of developing a
new single-player, narrative-driven adventure game that is co-developed with an external
development partner.
This role requires direction, leadership, coordination, project management skills and a keen
mindset for developing stunning visual aesthetics, unforgettable cinematic moments, and
playable in-game cinematics. We are looking for someone excited to work in the early
ambiguous phase where exploration and innovation happen quickly. Someone who can help to
shape our cinematic storytelling, work closely with external partners, and define the needs to get
cinematics into the game. Everyone on our team is enthusiastic about helping to shape a culture
of collaboration and trust while creating the best narrative-driven adventure games in the world.
Note this position is open to full remote work.
WHO YOU ARE:
  • You are passionate about pushing storytelling with stylized animation and game
    cinematics with a focus on what they mean to our audience.
  • You are an excellent communicator and can work with many different internal and
    external teams with ease.
  • You prefer telling people what to do but can also explain how to do it.
  • You scope aggressively, finding fulfillment in efficiently delivering top-tier content within
    an established budget.
  • You are a positive, proactive problem solver, leading by example and contributing to the
    studio culture by giving to the team artistically and holistically.
  • You can work with complete autonomy but find it deeply satisfying to collaborate.
  • You believe your contributions should serve the broader player experience above pure
    aesthetic goals.
  • If you were/are a painter, you are more satisfied by the emotions your paintings evoke
    than how much they sell for.
WHAT YOU WILL DO:
  • Source, vet, hire and work with external teams and vendors
  • Partner with internal and external teams to make creatively complex cinematics, emotes, main-menu animation loops, character select poses and more.
  • You will clearly communicate a narrative and cinematic vision to a team, project and stakeholders providing direction and feedback to see it through to completion.
  • Collaborate with engineering, technical art and animation to define and iterate cinematic pipelines, tools, and content standards.
  • Develop and streamline processes for sending, receiving, reviewing content, and providing feedback with external teams and vendors.
  • Partner with narrative writers and game leadership to aid, when necessary, in the development of compelling cinematic stories.
  • Uphold excellent work practices, team health and positive culture on the team including vendors and speak up when it is not being upheld.
  • Work with studio leadership and ProbablyMonsters marketing staff to create exciting promotional material for our game and IP.
  • Playtest every day and give feedback, even on non-art related work.
QUALIFICATIONS:
  • Cinematics leadership experience on game teams, preferably narrative-driven, character-focused games.
  • Proven record of accomplishment in leading and managing external teams and vendors to success.
  • Adaptability to the latest technology in your discipline.
  • Several years' experience working in a leadership capacity within a game studio.
  • Demonstrated experience in artist workflows, tools, and pipelines ideally including hands-on experience in more than one art field.

PREFERRED SKILLS:

  • IP incubation experience.
  • Have shipped AA/AAA video games in a leadership role.
  • Have worked within pre-rendered or in-game and shipped cinematics.
  • Unreal engine experience.
  • Experience with Latin American based game development studios.
About ProbablyMonsters™
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Benefits:
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life, and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.
Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.
Compensation:
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $197,000 - $306,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
$197.0K - $306.0K/yr (Outscal est.)
$251.5K/yr avg.
Dallas, Texas, United States

About The Company

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe that empowered creators will deliver the best player experiences and industry-defining games. Our development teams are Cauldron™, Battle Barge™, and multiple incubation teams.

 

Texas, United States (On-Site)

Texas, United States (On-Site)

Washington, United States (On-Site)

Texas, United States (Hybrid)

Texas, United States (Hybrid)

Texas, United States (Hybrid)

Texas, United States (Hybrid)

Texas, United States (Hybrid)

Texas, United States (Hybrid)

Texas, United States (Hybrid)

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