Lead Software Engineer - Frostbite

2 Days ago • 8 Years +

About the job

SummaryBy Outscal

Lead Software Engineer role at EA Frostbite, focusing on character, animation & cinematic features and tooling. Requires 8+ years of experience in C++ & C#, AAA game development, and game engine development. Experience with source control, driving features, and Agile/Scrum is essential.

Why join Frostbite?

Frostbite is EA's multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and tools. We are proud to have thousands of game developers worldwide using Frostbite to create some of the most amazing games and player experiences in the industry including the Battlefield, FC, and Madden franchises.

The mission of the Animation, Cinematics, and Characters team is to develop tools, workflows, and cutting edge features that empower content creators to accomplish their vision for EA's games.

What you will do:

  • You will report to the team's Engineering Manager as a member of our global development team

  • You will work in close collaboration with engineers and content creators from across the Frostbite team and our world-class game team customers

  • You will create new cost-effective, scalable, performant, testable, and usable engine tools and workflows

  • Mentor next level of technical leaders on the team

  • Gather requirements from game team developers and write technical design specifications

  • You will lead projects, providing designs, estimates, and risk analysis for planning purposes

  • Advocate for technical, architectural and performance considerations during project planning and delivery

  • Collaborate with others to improve our existing tools and workflows

  • Identify, debug, and resolve issues in familiar and unfamiliar code

  • You will provide support to game team partners by addressing any bugs or issues and coordinating cooperative development of essential features

  • Advocate for and help improve processes to implement engineering best practices

  • You will demonstrate professional engineering capabilities by delivering high quality solutions

Who you are:

  • You have 8 or more years of recent experience in C++ and C#

  • You are excited by the opportunity to work on core character, animation and cinematic features and tooling

  • You have experience developing AAA titles for modern Game Consoles, or mobile platforms or you have experience with game engine development

  • You have experience working with source control (Perforce, Git, etc)

  • You have experience driving features from gathering requirements, through development, to providing support

  • You are experienced working with agile/scrum processes

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $133,400 - $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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