About the job

SummaryBy Outscal

This paid internship offers hands-on experience implementing interactive audio systems for video games using Wwise and Unreal Engine. Ideal for individuals interested in sound design and audio technology for video games, with familiarity with audio middleware and game engines.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at Respawn.com/studio.

As a Technical Audio Design Intern, you will work with our award-winning audio team to implement interactive audio systems for our game. You'll gain hands-on experience with game engines and middleware, contributing to sound design. This paid, 12-week internship starts in summer 2025. You will be eligible to receive course credit for your participation in the internship.

Responsibilities

  • Implement sound effects, music, and dialogue using tools like Wwise and Unreal Engine.
  • Help create audio tools and systems.
  • Support audio debugging and troubleshooting.
  • Participate in team meetings, offering feedback and creative input.

Qualifications

  • Interest in sound design and audio technology for video games.
  • Familiarity with audio middleware (Wwise, FMOD) and game engines (Unity, Unreal).
  • Basic knowledge of DAWs (Reaper, Pro Tools).

Bonus Skills (Not Required but Appreciated):

  • Experience with scripting/programming (C++, Lua, Python) for audio implementation.

Location:

You will be onsite at your choice of locations in Chatsworth, California or Vancouver, Canada

#LI-Onsite

HOURLY PAY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $19 - $28 USD Hourly
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $29 - $31 CAN Hourly

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

$19 - $28/yr (Outscal est.)
$23.5/yr avg.
Los Angeles, California, United States

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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