About the job

SummaryBy Outscal

Senior VFX Artist needed for Unreal Engine 5 game development, strong experience with Niagara and magical effects required.

Stardock is currently seeking an experienced full-time, Senior VFX Artist, to collaborate with our existing team on assets for an upcoming game title. The ideal candidate will be skillful in creating a variety of magical and environmental effects and have a strong artistic eye. Furthermore, the artist should be comfortable with a technical pipeline and interested in researching new technology for the project. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants  

 

Primary Responsibilities Include: 

 

  • Produce highly detailed particle and volumetric effects according to art direction, design specs and technical requirements. 
  • Create magical attacks, environmental and weather effects using Unreal Engine 5, Blueprints and Niagara. 
  • Collaborate cross discipline to continually ensure project visuals and improve upon our custom workflows and technology. 
  • Set up quality specs for asset creation and establish art pipelines and documentation in collaboration with the Art Lead, the Lead Animator, and the Art Director. 
  • Mentor entry-level and mid-level Artists when needed. 

 

Education and/or Experience Desired: 

  • 5+ Years professional experience making assets for games as displayed in a visual portfolio. 
  • Experience with Unreal 5, including Blueprints and Niagara. 
  • Strong grasp of color, form, composition and motion. 
  • Experience creating effects for real-time games. 
  • Experience with character and animation driven effects. 
  • Well-developed communication, teamwork and collaboration skills. 

 

Bonuses: 

  • Traditional drawing skills. 
  • Degree or certification in 3D art, digital art, or related discipline. 
  • Experience with 3D modeling. 
  • Experience creating scripts. 
  • Experience working with remote team members. 
  • Experience working on a strategy game. 

 

About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

Michigan, United States (On-Site)

Michigan, United States (Hybrid)

Michigan, United States (Hybrid)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

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