Senior Environment Artist, Armature

1 Month ago • 5 Years +
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About the job

SummaryBy Outscal

Senior Environment Artist for immersive VR experiences in Unreal Engine 5. Must have 5+ years experience, Unreal Engine, Maya, Substance Painter, Photoshop, and strong communication skills.
Oculus Studios and Armature are searching for a Senior Environment Artist that has a superior artistic eye, elevated technical abilities, and experience creating highly polished and beautiful worlds with VR/MR in mind. You will be working with the Art Director, Art Leads, Tech, and Design to establish a wide variety of art assets all the way from environments to props to 3D UI elements!You’ll bring thrilling, immersive experiences to VR/MR by creating environments, props, and related storytelling elements, while also working with technical teams to ensure the best performance on target hardware. As a team collaborator, you’ll also help mentor other artists, and identify art pipeline, workflow, and process improvements that the team can adopt to make the best possible product under the best possible environment.


Senior Environment Artist, Armature Responsibilities:

  • Creating immersive VR environments in Unreal Engine 5
  • Environment Props and asset creation using Maya, Painter, and other related art tools
  • Establish, own, and document new workflows that may come up
  • Interface with Design and Tech to ensure props and levels are on spec
  • Willingness to mentor other artists of various experience levels to bring up the skills of all art team as a whole



Minimum Qualifications:

  • 5+ years of experience and evidence of completing multiple game titles
  • Proficiency within Unreal Engine, Maya, Substance Painter, and Photoshop
  • Affinity for hard surface and environment layout and prop modeling
  • Experience communicating and collaborating with multidisciplinary team members
  • Experience with visual design aesthetic and can analyze and critique art in a productive manner



Preferred Qualifications:

  • Examples of working with outsourced, asset libraries, or other artist's work
  • Experience tiling materials within Substance Designer
  • Experience with non-environment props such as 3D UI elements and materials
  • Experience with static and dynamic lights within Unreal Engine
  • Interest in new art techniques and can comfortably explore new art pipelines
  • Experience working with and without direct reference or concept
  • Experience launching a VR game title



About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.


Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

$149,000/year to $205,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
$149.0K - $205.0K/yr (Outscal est.)
$177.0K/yr avg.
Austin, Texas, United States

About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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