About the job

SummaryBy Outscal

Senior Audio Engineer with 7+ years experience in AAA game development, strong C/C++ skills and expertise in Audiokinetic's Wwise, to lead audio technology design and implementation.

 

 

 

WE ARE GAMEMAKERS

Who we are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What we need:

We’re seeking a Senior Audio Programmer who enjoys a collaborative and creative work environment and is looking to lead the effort to push the boundaries of cutting edge Audio.  Research, design, implement, and debug audio tools and techniques to deliver an industry-leading audio experience.

Responsibilities:

  • Lead the technical design of audio technologies for current and future projects
  • Evaluate and optimize the interaction between audio system and other build and runtime systems
  • Evaluate and optimize the export and build pipeline for audio content
  • Evaluate and implement techniques to reduce work needed to author the audio environment
  • Design and implement code that facilitates the interaction between our game engine and Audiokinetic’s Wwise audio middleware
  • Consult with audio designers to identify bottlenecks and ways to improve their pipeline
  • Optimize audio game subsystem by taking full advantage of target hardware and architecture
  • Maintain documentation on audio system that’s understandable by engineers and designers
  • Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry
  • Participate on development of low level systems like streaming, generic serialization, entity system and more

Required Qualifications:

7+ years of programming experience on commercial software projects

  • Experience developing for AAA games
  • Shipped one or more AAA game titles
  • Experience with multi-threaded programming
  • Experience developing for multi-platform software projects, including game consoles
  • Expertise in C/C++
  • Experience with Audiokinetic’s Wwise tools and libraries
  • Strong 3D math skills and audio/DSP concepts
  • Ability to research, analyze and optimize code to meet performance requirements
  • Ability to learn and master new technologies and code
  • Ability to work independently and efficiently under reasonable deadlines
  • Able to work and communicate in English

 

Preferred Qualifications:

  • Experience in Unreal Engine
  • Experience with WWise 

The pay range for this position in California at the start of employment is expected to be between $98,400 and $145,620 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

SECURITY NOTICE -  We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

Please know that 31st Union and 2K never uses instant messaging apps to contact prospective employees or to conduct interviews.

If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

 

 Join our mission: Bring fun, inspiration and awe to our lives and to our community:

https://thirtyfirstunion.com/values

 

31st Union prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.  This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic – not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws.

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request a reasonable accommodation.

#LI-Onsite
#LI-Hybrid
#LI-Remote

 



 

$98.4K - $145.6K/yr (Outscal est.)
$122.0K/yr avg.
San Mateo, California, United States

About The Company

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.


Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.


At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Valencian Community, Spain (On-Site)

England, United Kingdom (On-Site)

Valencian Community, Spain (On-Site)

Washington, United States (On-Site)

California, United States (Hybrid)

Nevada, United States (On-Site)

British Columbia, Canada (On-Site)

Québec, Canada (Hybrid)

California, United States (Remote)

View All Jobs

Similar Jobs

Electronic Arts - Advanced Audio Engineer - American Football

British Columbia, Canada (On-Site)

Deluxe - Audio Engineer

Karnataka, India (On-Site)

Keywords Studios (Player Support) - Audio Engineer (m/f/d)

Berlin, Germany (On-Site)

Astek - BSP Audio Engineer

Guangdong Province, China (On-Site)

Brotherhood Mutual Insurance Company - Audio Engineer

Indiana, United States (On-Site)

VML - Audio Engineer

Georgia, United States (On-Site)

31st Union - Senior Audio Engineer

California, United States (On-Site)

Transformation Church - Audio Engineer FOH

Oklahoma, United States (On-Site)

Similar Skill Jobs

Magic Media - Lead 3D Character Artist

Kyiv City, Ukraine (Remote)

Magic Media - Lead 3D Character Artist

State Of Rio De Janeiro, Brazil (Remote)

DroneStark Technologies - Drone Firmware Engineer & Test Pilot

Maharashtra, India (On-Site)

Keywords Studios (Player Support) - Technical Artist - Lighting

British Columbia, Canada (Hybrid)

Keywords Studios (Player Support) - Senior Artist - ZBrush

British Columbia, Canada (Hybrid)

Ubisoft - Tools Programmer - Snowdrop Paris - F/H/NB

Île-de-France, France (Hybrid)

Jobs in San Mateo, California, United States

Electronic Arts - Mocap Operator

California, United States (On-Site)

Electronic Arts - Content Programmer Intern

California, United States (On-Site)

Electronic Arts - Experience Designer (College Football)

Florida, United States (On-Site)

Electronic Arts - Product Management Intern, Self-Service

Texas, United States (Hybrid)

Electronic Arts - Software Engineer Intern (Summer 2025)

California, United States (On-Site)

Electronic Arts - Data Analyst Intern - SUMMER 2025 (3-months)

Texas, United States (On-Site)

Sound Jobs

Electronic Arts - Advanced Audio Engineer - American Football

British Columbia, Canada (On-Site)

Electronic Arts - Technical Artist - Audio Pipelines and Data

British Columbia, Canada (Hybrid)

umusic - Director, Creative

Pennsylvania, United States (On-Site)

Gearbox Entertainment - Senior Sound Designer

Texas, United States (Hybrid)

Electronic Arts - Technical Audio Design Intern (Summer 2025)

California, United States (On-Site)

Playground Games - Experienced Audio Designer - Contract

England, United Kingdom (Hybrid)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug