About the job

SummaryBy Outscal

Senior Animator needed for game character animations in gameplay & cinematics. Must have Maya, game engine experience, strong collaboration skills & leadership.

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Insomniac Games is looking for its next Senior Animator. In this role, the Senior Animator is responsible for animating characters in gameplay and cinematics at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative and narrative vision, and technical requirements. The Senior Animator works independently requiring minimal supervision. They play a key role in guiding, tutoring, and assisting other animators to maintain and improve workflows and pipeline. If this is the opportunity that you have been looking for, please read on:

Essential Duties and Responsibilities include the following:

  • Develop high-quality animations for gameplay characters and cinematics, ensuring alignment with artistic direction and technical standards.

  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and propriety engine tools.

  • Independently troubleshoot and resolve issues that arise.

  • Gameplay responsibilities include hero traversal, combat, boss, mission and open world animations at the highest level using advanced skills in game engine tools.

  • Cinematic responsibilities include: Previz, layout, mocap, assembly, in game implementation and polish.

  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.

  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.

  • Write and maintain JIRA tasks. Collaborate with Leads and Project Managers on prioritizing the backlog and ensuring timely completion of animation tasks.

  • Support independent and embedded Co-Dev resources, organizes work for Ex-Dev resources, creates briefs, and reviews and integrates their deliverables.

  • Guide, tutor, and aid others based on established workflows and provide technical support.

  • Maintain comprehensive documentation of animation processes and techniques to support knowledge sharing and continuity within the team.

  • Explore and establish new techniques to improve efficiency, workflow, and visual fidelity in our animation pipeline. Stay updated with industry trends and technologies to push the boundaries of animation quality.

  • Other duties may be assigned

Supervisory Responsibilities: This job has no supervisory responsibilities, however this role mentors more junior artists.

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills:

  • Advanced knowledge of Maya

  • Knowledge of Microsoft Office Suite

  • MotionBuilder and Adobe Premiere a plus

  • Knowledge of common state machine flow in any game engine a plus

We look forward to hearing from you. Please use the link below and apply. Thank you!

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

Profit Sharing (PSS Only)

$139,000 - $208,600 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

$139.0K - $208.6K/yr (Outscal est.)
$173.8K/yr avg.
United States

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