Material Artist (Senior)

3 Months ago • 5-5 Years
Create a profile and let recruiters contact you

About the job

SummaryBy Outscal

Experienced Material Artist needed for Unreal Engine 5.2+ project. Must have 5+ years of shader development, Unreal Engine expertise, and strong artistic eye.
Material Artist | Seedworld

We are seeking for experienced Material/Shader Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+. As a material/shader artist you will deploy your excellent understanding of Unreal and usual artist softwares (Substance Painter, Designer, Zbrush, etc) to create and optimize shaders for assets and landscape for Seedworld.


Responsibilities:
To work closely with the Art Department team to develop shaders for assets and landscape as part of the vital look development phase.
Shader development should match the artistic style of Seedworld.
Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Director supervision.
To help create quality shaders for human characters as well as fantasy that match the Art Director’s expectation.
Apply knowledge of shader optimization for memory and frame rate budgets.
Work with Art Directors, Technical Artists and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.
Research into new shader development techniques and apply to production.
Ability to create custom nodes or functions required by the research and development.
Active participation in technical and artistic discussions and problem solving.
Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team.

Required Qualifications:
5+ years shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.
5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent.
5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, …)Development experience would be an appreciated plus. (C++ programming, etc.) 

Desired Qualifications: 
Strong experience with developing and compiling shaders within Unreal.
Good visual and technical understanding of shading, texturing and look development.
Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.
Experience with complex and specific shaders (Water, SSS, Foliage, etc.)Experience with OpenGL GLSL/HLSLStrong experience of lighting both from a technical and artistic perspective within Unreal. 
Strong knowledge of all the 3D requirements before shader (UV, Texture Layout) and common texturing pipelines.
Fast, organized, collaborative and able to handle feedback.
Strong organizational, communication skills and a fluent level in english along with understanding production values, deadlines and priorities.

Bonus Skills:
Experience with developing shaders in ShaderFX for Maya essential.Knowledge of scripting (Python, Mel, C++ scripting, Blueprint) useful.Experience with FX shaders.

About The Company

Seedify is a leading Web3 project incubator and launchpad, specializing in innovative technologies like DeFi, AI, Big Data, NFTs and Web3 Gaming. We empower creators with funding, community development, marketing, and a robust partnership network, facilitating the launch of top projects within and beyond our community.


Europe (Remote)

Philippines (Remote)

Philippines (Remote)

Worldwide (Remote)

Europe (Remote)

Vietnam (Remote)

Europe (Remote)

Philippines (Remote)

View All Jobs

Similar Jobs

Sperasoft - Senior Material Artist

Masovian Voivodeship, Poland (Hybrid)

CD PROJEKT RED - Material Artist

Masovian Voivodeship, Poland (On-Site)

Keywords Studios (Player Support) - Senior 3D Material Artist

Abu Dhabi, United Arab Emirates (On-Site)

Sperasoft - Material Artist

Masovian Voivodeship, Poland (Hybrid)

Lighthouse Games - Material Artist

England, United Kingdom (On-Site)

Lighthouse Games - Vehicle Material Artist

England, United Kingdom (On-Site)

Sperasoft - Senior Material Artist

Abu Dhabi, United Arab Emirates (On-Site)

Gameloft - Material Artist

Queensland, Australia (On-Site)

Streamline Studios - Material Artist

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Higharc - Senior Material Artist

Texas, United States (Remote)

Similar Skill Jobs

MAAC - 3d Faculty

Delhi, India (On-Site)

Hedra - Lead Product Engineer

New York, United States (On-Site)

Hedra - Lead Product Engineer

California, United States (On-Site)

Skybox Labs - 3D Environment Artist (Props) | Fallout 76

British Columbia, Canada (Hybrid)

Genies - Senior Graphic Designer

California, United States (On-Site)

Azra Games - Principal/Lead Technical Artist

Texas, United States (Hybrid)

Eleventh Hour Games - Game UI Designer

Texas, United States (Remote)

Bardel Entertainment - Animator

British Columbia, Canada (Hybrid)

Technical Art Jobs

Azra Games - Principal/Lead Technical Artist

Texas, United States (Hybrid)

Snowprint Studios - Lead Technical Artist

Snowprint Berlin (Hybrid)

Scanline VFX - Production Assistant

Seoul, South Korea (Hybrid)

Electronic Arts - Tech Art Intern (Summer 2025)

California, United States (On-Site)

ArenaNet - Principal Technical Artist (Unannounced Project)

Washington, United States (Remote)

Lakshya Digital - Technical Artist Freelance

Ontario, Canada (Remote)

Aristocrat Gaming - Technical Artist

Texas, United States (Remote)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug