About the job

SummaryBy Outscal

Lead Environment Artist needed for BioShock at Cloud Chamber. 5+ years experience, shipped AAA titles, leadership experience. Must have strong 3D modeling, level design, and team management skills. Experience with industry-standard tools required.

 

 

 

Cloud Chamber is looking for an exceptional Lead Environment Artist to join our creative team to help define and implement BioShock’s Creative Vision. Under the guidance of the Art Director and Associate Art Director, you will lead a team of environment artists to create compelling, stylized, high-quality level art and world-building. As a leader, you foster a collaborative process and proudly share your knowledge of industry standard tools and best practices with your team.

As a Lead Artist, your years of experience in the games industry have given you a solid understanding of form, shape, structure, silhouette, and composition as well as the ability to work within time constraints, optimization restrictions, and harmoniously collaborate with Design. You have a deep knowledge of architectural structure, industrial design, and what specific details are needed to craft believable game environments. You are heavily invested in Gameplay and can balance the needs of both departments to create an immersive, compelling world. You delight in seeing a project come together, to see the world come to life from concept to reality through scene composition and environmental storytelling. 

At Cloud Chamber we ask for you to be courageous and kind, to have uncompromising ethics and unwavering integrity. Our goal is for you to model the behavior and qualities we like to see in our employees. We encourage you to champion high standards, push for progress, embrace change, and challenge the status quo. Above all else, we want you to foster a positive, proactive, and agile work environment that encourages innovation and collaboration on a stunning, immersive narrative and systems-driven experience. Come help us breathe life into this fantastical world. 

Job Details:

  • Partner with other art Leads to manage, mentor, and inspire a team of world builders/level artists.
  • Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic unity across the game.
  • Collaborate with Design and Narrative Leads to create immersive and believable environments.
  • Design and work out the details of modular systems of architecture for levels.
  • Provide objective feedback, and establish development schedules.
  • Manage the day-to-day activities of the World Environment Art Team.
  • Mentor and help with career development to assigned team members.
  • Create and manage asset lists in collaboration with internal partner teams.
  • Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world.

Skills, Experience and Qualifications:

  • 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture.
  • At least 2 shipped titles, one shipped title in a leadership capacity. Experience with AAA titles preferred.
  • Prior experience leading other artists and managing their goal-setting and performance.
  • Ability to communicate and collaborate across multiple disciplines and locations effectively.
  • Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
  • Recent use of industry standard game editors (UE5/UE4 preferable).
  • Experience with industry-standard asset management tools.
  • Ability to inspire and bring out talent in others.
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper.
  • Good sense of spatial composition and proportions.
  • Understanding of basic architecture.
  • Self-driven and a great-team player.
  • Excellent organizational, time management, and communication skills.
  • Work ethic focused on agility, dynamism, and collaboration.
  • Ability to perform multiple tasks, set priorities.
  • Outstanding problem solving abilities and capable of developing or optimizing new or existing pipelines. 
  • Must be a team player and willing to incorporate ideas from other team members.
  • Attention to detail.
  • Ability to work with an iterative design process is a must.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.

#LI-Hybrid

About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

California, United States (Remote)

Québec, Canada (Hybrid)

California, United States (Remote)

California, United States (Hybrid)

Québec, Canada (Hybrid)

Québec, Canada (Hybrid)

Québec, Canada (On-Site)

Québec, Canada (Hybrid)

Québec, Canada (Hybrid)

Québec, Canada (Hybrid)

View All Jobs

Similar Skill Jobs

wmeimg - Sr. Pricing Analyst

Ga Atlanta Ol (Hybrid)

Trek - Financial Controller / HR

Västra Götaland County, Sweden (On-Site)

umusic - Director, Creative

Pennsylvania, United States (On-Site)

Motive Studio - Visual Effects Artist - IRON MAN

Quebec, Canada (On-Site)

Electronic Arts - Development Director - Frostbite Rendering

Florida, United States (On-Site)

InMobiInMobi - Sales Manager

Delhi, India (On-Site)

Homa games - Strategic Project Manager - Gen AI

Île-de-France, France (On-Site)

EvoPlay - Motion Designer

Worldwide (Remote)

Ubisoft - Junior Legal Counsel - Esports (F/H/NB)

Île-de-France, France (Hybrid)

Software Engineering Jobs

Trek - Software Engineer Mobile - Android

Haryana, India (Hybrid)

Ubisoft - Tools Programmer - Snowdrop Paris - F/H/NB

Île-de-France, France (Hybrid)

Evolution - QA Automation Engineer (Game Team)

Masovian Voivodeship, Poland (Hybrid)

Evolution - QA Engineer (Game Team)

Masovian Voivodeship, Poland (Hybrid)

PENN Interactive - Staff Software Developer, Trading

Pennsylvania, United States (On-Site)

Evolution - Risk Analysts Team Lead

Tbilisi, Georgia (On-Site)

PENN Interactive - Staff iOS Developer

Pennsylvania, United States (Hybrid)

PENN Interactive - Senior Software Developer, ESPN Ecosystem

Pennsylvania, United States (Hybrid)

PENN Interactive - Senior QA Automation Engineer

Pennsylvania, United States (Hybrid)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug