About the job

SummaryBy Outscal

Lead Audio Designer for Unreal Engine game. Experience shipping titles, Unreal Engine Blueprints and Metasounds required.

About Worlds

Worlds is a new remote-first studio from former veterans of Epic Games.

Founded in 2022 and backed by Griffin Gaming Partners (investors in Scopely, Marvel Snap, Frostgiant), we're pushing the limits of Unreal Engine to create PC titles defined by novel mechanics and graphical excellence.

Responsibilities

  • Implement sound assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game

  • Collaborate closely with game designers and programmers toi support gameplay needs

  • Establish design and mix practices that achieve the project’s audio pillars.

Requirements

  • Experience shipping a successful title created with Unreal Engine

  • Understanding of Unreal Engine Blueprints, and ideally Metasounds

What We Offer:

  • Accelerated Promotion Cycle: Successful employees advance and gain responsibility quickly

  • Innovation-Driven Environment: Work on groundbreaking projects that push the limits of what's possible in gaming.

  • Remote-First Culture: Open to candidates worldwide, with a work environment that values results over hours clocked in.

Please Note: All email communications from Worlds use the domain, Worlds.org. Any mail originating from another domain claiming to represent Worlds is fraudulent. Any emails coming from the domain “worlds-jobs.org” are fraudulent. The Worlds hiring team only interviews candidates via Google invites from email addresses with the domain Worlds.org. We will never ask a candidate to download 3rd party software to their phone or computer, nor will we ever ask a candidate for their banking information.
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About The Company

Infrastructure for the future of game development 

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

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