About the job

SummaryBy Outscal

Associate Engineer, Audio (NTD) at Nintendo requires 3+ years of experience in automating tests and knowledge of audio engineering test automation systems.

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

  • Develop, maintain, and improve the testing for Nintendo's audio systems.

  • Write and update test frameworks, applications and samples that use and stress different audio software components for various Nintendo target systems that are useful for different development teams.

  • Work with DevOps and development teams on CI infrastructure issues including triage of CI TeamCity issues.

  • This is a development role with application development, automated test creation and infrastructure.

  • Modifies and maintains existing code

  • Produces production-ready code to defined specifications with assistance and review from more senior engineers

  • Implements hardware solutions to defined specifications

  • Learns and contributes to the testing framework

  • Debugs own code

  • Assists with triage and remediation

  • Understands functional requirements, use-case scenarios and design goals of their assigned tasks

  • Learns and adheres to established software development workflow, tools and systems

  • May give input on feature design for their part of a module

  • Documents work according to defined processes

  • Learns how to collaborates with peer groups and other teams across Nintendo

  • Up to 10% travel; domestic and international

SUMMARY OF REQUIREMENTS

  • 3+ years industry experience within a software organization

  • 3+ years experience automating tests

  • Knowledge of software testing methodologies and software quality assurance processes

  • Understanding of embedded software/hardware design, application software design and emerging technologies

  • Experience in audio engineering test automation systems to ensure audio systems are of high quality

  • Experience working with audio middleware and their APIs

  • Good C, C++, and Python coding ability

  • Good technical communicate skills and ownership of tasks

  • BS in engineering or related field

This position is onsite in Redmond, WA, and not open to remote status at this time.

This position includes a base salary range of $86,689 - $130,033 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.

$86.7K - $130.0K/yr (Outscal est.)
$108.4K/yr avg.
Redmond, Washington, United States

About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Washington, United States (Hybrid)

Washington, United States (On-Site)

Washington, United States (On-Site)

Washington, United States (On-Site)

Washington, United States (Hybrid)

Washington, United States (Hybrid)

Washington, United States (On-Site)

Washington, United States (Hybrid)

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