About the job

SummaryBy Outscal

3D Artist needed for AAA game studio creating a survival RPG with city-building. Must have Blender, Megascans, ZBrush, Substance Painter, Unreal Engine experience.
Why us?
  • Attractive working environment: central location, motivated, open and international colleagues
  • Creative, varied and exciting tasks
  • Attractive and fair compensation
  • Working with the latest and most innovative technology
  • Community activities with the team
  • Free drinks
  • Entrepreneurship and pioneering spirit of a start-up company
  • Creative participation in a young and dynamic team with flat hierarchy structures and short information and decision paths
Your Role
As an artist you would take care of foliage like trees, create buildings and also tailor some new outfits for our hero.
Requirements
  • A portfolio filled with relevant realistic AAA artworks
  • At least 2 years of experience
  • Knowing blender or a similar software
  • Know how to use megascans, bridge and mixer
  • Good knowledge of z-brush and substance painter
  • Having a understanding of Unreal Engine 5 shaders
  • Good knowledge of topology flow and anatomy
  • Good understanding of animation principles
Knowing how to bring your assets into unreal and work with them is a must.
About us
welevel is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences. Our team of gaming enthusiasts is on a mission to redefine the industry with SolidRiver, an enthralling survival RPG fused with city-building excitement. Harnessing the raw power of Unreal Engine 5 and cutting-edge technology, we're crafting a mesmerizing, procedurally generated world that will leave players utterly captivated. Seize the excitement and join welevel in shaping the thrilling future of gaming!

About The Company

We are enthusiasts of survival and city-builder games and our aim is to craft spectacular gaming experiences, designed by players, for players. We push the limits of Unrel Engine 5 to merge thrill, exploration, and impressive construction features.


Our focus is on developing strikingly realistic worlds through advanced procedural generation techniques, ensuring every game is a unique adventure.

Bavaria, Germany (On-Site)

Bavaria, Germany (On-Site)

Bavaria, Germany (On-Site)

Bavaria, Germany (On-Site)

Bavaria, Germany (On-Site)

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