2D VFX Supervisor (Flame & Nuke)

2 Months ago • All levels

About the job

SummaryBy Outscal

VFX Supervisor at The Mill with advanced Flame & Nuke skills to lead complex projects for global advertising agencies. Must have strong leadership, client management, and creative vision.

Company Description

The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.

We are trusted specialists in visual effects, creative technologies and content production Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.

We are a vibrant network of talented artists, producers, directors, and creative technologists from multinational backgrounds. We nurture innovation, flexibility, and diverse ideas across our studios in London, New York, Los Angeles, Chicago, Seoul, Shanghai and Bangalore. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.

We are The Mill. We create the extraordinary.

 

*This role is likely to begin interviewing in May*

Job Description

Our global Visual Effects team combines talent with technology, artistry with rigor, the familiar with the fantastic. Our work can be inspiring or invisible, but always unforgettable. From the language of colour to the hand drawn and photo-real, we bring ideas to life through the use of movement, storytelling and timing.

A VFX Supervisor at The Mill will work on many high-profile projects for global advertising agencies. As a result, they will have an in-depth understanding of how to technically and creatively realise the unique look and feel of a Mill project. They will also have an invaluable understanding and knowledge of the technology, bespoke applications, workflow, methodologies and pipeline across six offices, strong relationships with their peers in those locations and a clear understanding of the high level of creative output required.

A VFX Supervisor oversees a team of 2D Artists, and will assign and critique their team’s work, but above all provide mentorship to their junior artists. They are required to be highly visually creative with an excellent knowledge of visual effects techniques and the software and hardware they operate.

A VFX Supervisor is expected to supervise VFX shoots and therefore must have an advanced understanding of onset VFX supervision protocol and best practices. They must also have an advanced knowledge of onset VFX supervision techniques, such as using tracking markers and shooting lens grids and HDRIs.

Although a VFX Supervisor defaults to the Creative Director when working together, they must also have the confidence and ability to manage clients, coordinating and guiding them through a group creative process, often with a great deal of diplomacy to achieve a result which is satisfactory to all. A VFX Supervisor is expected to have their own client base and are expected to build upon that base by developing and working in tandem with creative talent.

Overtime, it is expected that they become invaluable as a source of work to the Mill through the relationships that they build with their clients, often to the point where a client will only want to work with that particular artist.

The VFX Supervisor is an integral member of creative leadership and the 2D department. They manage a job from start to finish, often from initial bid, to shoot, to delivery. Therefore, they must be highly creative, command advanced technical abilities and must have excellent organisational and leadership skills. They must have a complete understanding of the VFX pipeline and the communication skills to manage and lead projects with other artists, and the confidence and conviction to present their team’s work to directors and clients. They are expected to attend shoots and further develop strong relationships with directors and clients. They are expected to help mentor the junior members of the 2D team and inspire them through their leadership and the quality of their own work.

  • Conforming and managing large and complex projects under tight deadlines.
  • Bidding projects from scripts and storyboards.
  • Engaging in calls and meetings with directors, advertising agencies and brands.
    Supervise High end shoots and provide production with clear and sensible vfx solutions
  • Managing dailies with their team of artists.
  • Managing external and inter office workshare.
  • Building on their strong client base by sourcing and developing relationships with creative talent and clients.
  • Working closely with the joint Heads of 2D to research, develop and implement new technology and creative ideas.
  • Compositing Live action plates, CG renders and a combination of both.
  • Working collaboratively with other members of the Compositing team and other VFX departments and locations.
  • Extracting mattes from blue/green screen photography.
  • Advanced 2D and 3D camera tracking.
  • Advanced photoreal CG integration into live action plates.
  • Advanced set extensions.
  • Complex matte painting projections utilizing 3D cameras and geometry.
  • Advanced beauty work.
  • Advanced car augmentation.
  • Advanced photoreal full CG compositing.
  • Paint and rotoscoping.
  • Mentoring junior artists.

Qualifications

Essentials:

  • Advanced Flame knowledge and usage is a must
  • Advanced Experience in Compositing with Nuke for complex VFX projects
  • Advanced understanding of the VFX process, and ability to bid work accurately
  • Highly innate understanding of client needs
  • Advanced understanding of onset VFX supervision protocol and best practices
  • Excellent Leadership and management skills
  • Excellent people and communication skills
  • A strong creative eye and artistic skills
  • Sound aesthetic with good understanding of colour, light and photography
  • Strong problem-solving skills
  • A team player with a great attitude
  • Takes feedback and direction well
  • Exercises close attention to detail
  • Ability to work under tight deadlines

Technical skills:

  • Advanced technical knowledge of Nuke
  • Advanced technical knowledge of Flame or timeline-based software
  • Advanced knowledge of onset VFX supervision techniques
  • Advanced knowledge of CG rendering and compositing multi-channel EXRs
  • Advanced understanding of 2D and 3D tracking
  • Excellent knowledge of Nuke’s 3D system
  • Advanced understanding of colorspace pipelines
  • Advanced knowledge of cameras, film resolutions, aspect ratios and lenses
  • Full cg cinematic experience is a bonus skill

 

Additional Information

Please click here to review our privacy notices for job applicants.

TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.

About The Company

Technicolor Creative Studios is a creative technology company driven by one purpose: The realization of ambitious and extraordinary ideas. We inspire creative companies across the world to produce their most iconic work. Our award-winning teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere. 


No idea is too ambitious for us to create to an incredibly high standard. Technicolor Creative Studios provides world class production expertise in Film, Episodic, Gaming, Advertising and Experiential Marketing. Our global network of studios includes The Mill, MPC, Mikros Animation and Technicolor Games. 

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